The documentation regarding useProxy
http://docs.unity3d.com/Documentation/ScriptReference/Network-useProxy.html
ends with:
**"IMPORTANT: You should never enable proxy support for both the server and the client connecting to him. Unexpected things are bound to happen."**
However, the code examples that follow in the same page describes using Network.useProxy either just before initialing a server on the host side, or before connecting to the network as client.
Can someone explain why?
Where is it possible to find a good Networking example with Proxy Server (and possibly Master Server); the community is asking since months and no answer to any post!
Thank you
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